I know a lot of people have legitimate gripes with Weebly, but I love it, and I hope this video can help to explain why.
Word Count: 18409
This week has been insane. After finally getting through the bulk of my work in other classes, I have been able to really focus on putting the new things I have learned to use in my story. This week was crazy productive, as the jump in word count shows, but it also made it clear that I bit off more than I could chew. In this much time, it’s certainly possible to complete a full story, but I have found that my writing style struggles to condense narrative into that frame. I prefer to tell longer-winded stories, and the weaknesses in my writing I’ve tried to address- my descriptive pieces, as I learned from some of my NaNoWriMo sources, and my writing's transparency, as Hemingway has shown me- have led to a further ballooning in size of my story. While I may not in fact be able to achieve my full goal yet, I’ve gained a lot in my skill as a writer, and I think I’m better equipped to keep pursuing this goal in the future.
I found that this article was very interesting. Of course, in our modern era, Google is the slide-having, scooter-riding, self-driving-car-building ideal of employment (the fat paychecks probably also contribute to the appeal). There was a lot of interesting content in there as well. I thought that it was interesting to see the emphasis they put on learning ability. This tied into what I’ve learned about computational thinking. It’s not about having the right answer; it’s much more about being able to find the answer even if your first attempts fall flat.
Chapter Seven: Knowing, Making, and Playing
Quote: “Most traditional approaches overlook learning through hands-on activities, although it requires a deep and practical knowledge of the thing one is trying to create, and it can alter one’s personal investment in learning considerably” This is very true based on my time in clinical practice, and I try to add more hands-on work to my curriculum.
Question: How can I best incorporate hands-on and game-based learning into a school structure that is resistant or hostile to it?
Connection: I thought back to my ITU, where I have students create their own mock political campaigns and run them over two weeks.
Epiphany/Aha: Student agency is a vital piece of an effective learning experience.
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Chapter Four: Learning in the Collective
Quote: “Our ability to produce, consume, and distribute knowledge in an unlimited, unfiltered and immediate way is the primary reason for the changes we see today.” This sums up the counterargument to the age old “you won’t always have a calculator in your pocket”, by identifying the key aspects of modern society’s advancement.
Question: How can we address the limits of collectives? How can we effectively educate and make use of these tools when, as the author insists, “any effort to define or direct collectives would destroy the very thing that is unique and innovative about them”?
Connection: This topic reminded me of our blogging and google community work, because these are each forms of a collective being formed.
Epiphany/Aha: Modern education relies much more on uncertainty and the undefinable, keeping students ready for the future.
Teacher candidate working toward single subject credentials in social science and english. Gamer. Writer. Lifelong learner.
Access the Diigo Outliner I am using to collect tools for my 20% Project here.